Sierra Returns with Fun King’s Quest: A Knight to Remember



While such a disclosure may force a number of gamers to dismiss my opinion in future reviews, I feel like I need to reveal that I grew up playing Sierra games. The company was one of the most formative in my youth, alongside breakthrough organizations like Infocom (“Zork”), Atari, and, of course, Nintendo. In fact, even if you don’t know the company, Sierra has been important for you as well. Back when they were known as On-Line Systems in 1980, they released “Mystery House,” often cited as the first computer game with graphics.

The game was crude and unrefined, but it paved the road that led to “King’s Quest” in 1984, easily one of the most important games of all time. The witty adventure game spawned a franchise and led to others for the company like “Space Quest,” “Leisure Suit Larry,” “Quest For Glory,” “Police Quest,” and “Gabriel Knight”…I played them ALL. The rise of home game consoles killed Sierra, but it was a business deal, a sale after which the company was restructured, that really ended it in the mid-‘90s. They tried to rise from the ashes a few times in the ‘00s (new “Leisure Suit Larry” games, “The Hobbit”), but it fell apart beyond a few Xbox Live Arcade games. It was sold to Activision in 2008 as a part of the Vivendi merge and that was that. Until 2015. Sierra and “King’s Quest” are back. And it’s like they never left.After decades of trying to resurrect the “King’s Quest” series, Activision/Sierra has finally arrived at the perfect time in the gaming world to do so, as games like “Life is Strange,” “Game of Thrones,” and “The Walking Dead” have proven that episodic gaming has a loyal audience and plenty of routes to creativity.

And so “King’s Quest” will be released in six chapters via the PSN. Although this game will very clearly end up MUCH longer than the Telltale Games’ series. Games like “Tales From the Borderlands” are broken up into roughly two-hour episodes. The first episode of “King’s Quest,” “A Knight to Remember,” is about 4 hours long. I was surprised as it kept going and going and going. This thing is almost as long as “The Order 1886” for God’s sake.

So you definitely get your money’s worth in terms of time, but what about gameplay? It’s a mixed bag, as one might expect from a company that is essentially a new player in the modern gaming world. They’re shaking off a few of the cobwebs. For the most part, “King’s Quest: A Knight to Remember” works. It’s effective and entertaining in the departments that many developers miss like witty dialogue, great voice work, and creative puzzle design. In fact, the biggest problem with “A Knight to Remember” is one that arguably hints at the age of the series: pacing. Don’t get me wrong. I’m the LAST person who needs breakneck pacing in my adventure games—I love the time taken for emotions in “Life is Strange,” for example—but “A Knight to Remember” sags a bit too often, especially in lengthy dialogue scenes and a few puzzles that require one too many fetch quests to complete.

I’m getting ahead of myself. “A Knight to Remember” is not a remake of “Kings’ Quest.” It’s a reboot like the new “Fantastic Four,” but, you know, not awful. The developers present the narrative as a story an old man (voiced perfectly by Christopher Lloyd) is telling his adventurous granddaughter. Much like the story-within-a-story of “The Princess Bride” (and Wallace Shawn even shows up here too), the child interrupts the storyteller and Lloyd gets to add tons of comical flavor. Advice: if you don’t like puns, stay away. The storyteller recounts his young days as a future King, and the developers reimagine many of the puzzles from the series, including the dragon in the well from the first game. Eventually, the story settles on a tournament to become a vaunted Knight that centers on strength, speed, and intelligence. And, of course, trolls.

“King’s Quest: A Knight to Remember” could be about 20 minutes shorter, but when it works, it really works. This downloadable adventure includes some of the most purely enjoyable puzzle-solving of the year to date, buoyed by cartoonish, fun graphics. The visuals recall the original series from the ‘80s without looking dated. Some of the backgrounds are a little flat and recycled but the characters are expertly designed. It’s a fun aesthetic for a fun game. And that’s what Sierra always was to me growing up: Fun. I can’t believe, three decades later, I’m counting the days until another Sierra release again.

The Vanishing of Ethan Carter PS4 Review



“The Vanishing of Ethan Carter,” a Steam hit recently ported to the PS4, opens with a bold, and somewhat confrontational claim—“This game does not hold your hand.” I have to admit I found it a little off-putting. Show, don’t tell, as the saying goes. Opening your game this way isn’t just issuing a criticism to other developers (the “…like other games” is understood or the warning wouldn’t be there) but a challenge to the gamer.

“You’ve had your hand held before, but we’re special and different.” The fact that the remarkably ambitious 4 hours that follow mostly live up to this bold claim is why “The Vanishing of Ethan Carter” has earned so much press over the last nine months. It may not be as narrative-redefining an experience as, say, “Journey” or even the offerings of Telltale Games like “The Walking Dead” and “Game of Thrones,” but “Ethan Carter” is an undeniably memorable experience, even just for presenting some of the most impressive graphics of the PS4 generation.There are times in “Ethan Carter” when the sunlight glimmering through the perfectly-rendered trees gives the game the look of a video more than a game. From a distance, looking out over the horizon of this visually amazing experience would likely be mistaken for a clip of reality and not something created using the Unreal Engine. You simply have to see “The Vanishing of Ethan Carter” to realize where gaming is going in 2016 and beyond. Think about the fact that, like all games, “Ethan Carter” will one day look dated.

It’s hard to believe graphics could get much better.

The gorgeous graphics of “Ethan” are in service of a story that’s, well, hard to explain. You play a private investigator named Paul Prospero. You have been summoned to a town called Red Creek Valley, Pennsylvania by a young boy named Ethan Carter. Ethan is missing. In fact, it looks like everyone is missing. At the start, you’re left in a field near a train track. You’ll find traps around the track. Are they trying to keep people out of town? Why? Shortly thereafter, you’ll find a mutilated body near the train track, and realize how the game “works.” You have to find the clues—a bloody stain, a crank, a rock, the body, etc.—and then piece together what happened by placing the events to which the clues relate in the right order chronologically. You’ll also chase an astronaut through the woods and take a memorable trip. Yeah, it’s a weird game, and it only gets weirder.

I found I started to enjoy “Ethan Carter” more when I stopped trying to piece it together. Like “Twin Peaks” or other works by David Lynch, it’s at its best when it’s moody and strange, like in the aforementioned astronaut interlude or a bizarre bit in which you have to basically put a house back together like a maze that’s been jumbled into various pieces. I’m not sure “Ethan Carter” fits together in the end and it can be too deliberately odd for its own good, particularly in some remarkably overcooked narration in which Prospero drops gems like “No place is truly quiet, and no place is truly ordinary.” Some of the dialogue/plotting here sounds like a Creative Writing student’s first draft.

And yet when the game works it can be mesmerizing. I found myself staring at old train cars or buildings in the distance, wondering how this place had gotten so desolate and barren. At their best, games at are this narratively unique don’t just challenge gameplay expectations but become thematically resonant as well. “The Vanishing of Ethan Carter” approaches that kind of greatness. It’s essentially a puzzle game, but it is one buried in something you haven’t really seen before. And likely won’t see again for some time.

Agario Game Tips And Tricks; Ultimate Guide For How To Play The Game And Get Ahead Without Cheating

Heard about Agario browser game but don’t know how to play? We’ve got all the tips, tricks, cheats, mods and skins sources you need to enjoy the hottest and most addictive new game of the year!

Agario or — probably one of the simplest and most addictive time-wasting games on the internet right now. If you haven’t tried the Chrome browser game yet, but have heard your friends raving about it, then we’ve thrown together a beginner’s guide of everything you need to know about the game, including how to play, tips and tricks for getting ahead and where to find the best Agario extensions, cheats, skins and mods, if you wish to add them.

What Is

As mentioned above, Agario is a fairly simple and free browser based game (best used in Chrome) that can be found at The game was created by a user on Steam named M28 and released somewhere in the beginning of May. It has attracted the attention of thousands of players and even gotten the greenlight by Steam for further development.

How Do You Play Agario?

agario game skins extended cheats hack how to play tips tricks google chrome extension agario 2 server steam To play Agario, simply visit the website, pick a user name, and you are off!

So playing Agario is fairly simple. You basically go to the web address and select a user name. Once you select one you will land on a grid or board as a tiny colored blob. The object of the game is to consume the smaller pellets lying around to become larger, while avoiding the large blobs that, if they absorb you, equal GAME OVER man.

Once you start getting big enough you’ll actually be able to start absorbing other smaller blobs players out there all the time growing larger. So simply put, eat and avoid being eaten. The proverbial rat race at its finest.

To control the game you just need to use your mouse/track pad, the “w” key and the SPACEBAR . The mouse navigates your blob around and the SPACEBAR allows you to split your cell(s) in half and the “W” key allows you to eject mass for feeding other players, viruses or help you drop some weight to get out of a tough spot (the smaller your blob is, the faster it can move!)

Agario Strategy, Tips And Tricks

Agario Tip #1: When You Are Small Hide Behind Viruses To Save Your Blob

agario game skins extended cheats hack how to play tips tricks google chrome extension agario 2 server steam When you are a small blob, a virus is your best friend…


So, while you’re small, you’ll often see the aggressive larger blobs coming after you to eat you up. If one is in hot pursuit and you think you can’t get away, but a virus is nearby, that may be your best hope of survival. Big blobs don’t like viruses, because once a blob is larger than the virus the virus can split it into pieces if they collide. By hiding your blob behind the virus, you’ll keep the larger aggressive blobs away from you.

Agario Tip #2: Use Edges And Corners To Your Advantage

agario game skins extended cheats hack how to play tips tricks google chrome extension agario 2 server steam Agario has edges. Pushing your opponent towards those can help you get ahead.

The Agario game space does have its limits and if you know where those are you can use them to trap or corner your opponent. If you corner a smaller blob into the edge of the game, you’ll be able to easily absorb him because he’ll have nowhere to run.

Agario Tip #3: Use Viruses To Split Opponents

Viruses, as we mentioned above, have the power to split a larger blob into tiny pieces if it’s been fed. If you have an opponent you are trying to take down, feeding a virus could be helpful. Just shoot by pressing the “w” key 7 times in the direction of the virus and when it encounters the blob you were combatting with it has the potential to cut that fellow down to size.

Agario Tip #4: When Your Huge And Hunting, It’s A Good Idea To Split

As mentioned early on, the bigger you are, the slower you move. If you are on the prowl for blobs and have grown pretty large in size, it’s a good strategy to divide yourself in order to travel faster and absorb smaller blobs nearby.

For More Advanced Players…. 

Reddit offers these tips for Agario players who have moved past the novice stage

When you are at 200-300 here are some tips:

  • If you have your cell in one piece try to catch little cells with space to be fed faster.
  • Try not to have more than 2 cells, you’ll be way more vulnerable.
  • The most likely way you’ll be big right now is by eating a big cell who got split too much (begin with eating a little piece and you’ll be abble to eat him all).
  • A little trick which helped me a lot when I’m trapped by one bigger cell near the border is to fake going in one direction for 0.5s then going in the other way. The bigger cell is slower and you need to take advantage of it.

When you’re in the top

  • Often you’ll press space when there are a bunch of middle-cells fighting for a top-cell destroyed.
  • Really be carefull with the viruses, that’s your worst ennemy. If you’re hit by one, try to protect little pieces with the big ones. In other situations, you’ll need to w to your big part to minimize what your losses.
  • When another cell is slightly more little than yours, try to abuse corners/borders or use other big cells to trap it. When you are aiming to eat it in a corner move “in advance”, you’ll be a bit slower so if you’re going for the down-right corner and you’re at the top left, just go down not down right (you’ll begin right at the end of the race) because you need to reduce it’s exit route.
  • Make the best out of a bad situation. Sometimes you’ll need to give up. Press space to save the most you can.

Agario Extensions, Skins And Mods

agario game skins extended cheats hack how to play tips tricks google chrome extension agario 2 server steam Agario has many skins and mods to make the game more interesting, like the popular “Doge” skin. Reddit

In Agario mods, extensions and skins are actually totally acceptable, but to make sure credit goes where it belongs, it’s best to stick to mods approved by the community. The best place to find good mods and skins for Agario is at the website, or install the Agario Mods Chrome Browser Extension here.

Criminal Activity Offers Needed Expansion of Battlefield Hardline World

I’ve enjoyed the last few months with “Battlefield Hardline” but it hasn’t exactly replaced my quasi-addiction to “Call of Duty: Advanced Warfare,” partially because Activision has been smart to release map packs for their mega-hit at a steady rate. There’s something great about new territory to explore, especially when it feels like the competition has staked out all of best hiding spots on the old ones. When it was released, EA promised that “Hardline” would have a similarly aggressive policy of DLC, releasing new map packs throughout the year. Well, the first is finally here, available now for Premium owners and on Tuesday, June 30th for everyone else. I’ve spent the last couple days playing different modes on all four maps and I have very good news—like the team behind “Advanced Warfare,” the people who make “Hardline” have not merely offered maps that didn’t make the cut for the full game. These are fully-realized, clever, fun maps. I’d go as far as to say that three of them are as good as any map in the actual Hardline game (with the possible exception of “Dust Bowl,” my personal favorite). Map by map, in the order I hope they come up between matches:


1.  “Backwoods”

What a great map. Played on “Conquest Large,” this expansive map places you in the middle of a giant woods in the Pacific Northwest, where a criminal drug operation has overtaken an abandoned sawmill and the trailers and buildings nearby. From the trailers that feel like they blow apart with even just a shotgun blast much less a grenade to the centerpiece wooden covered bridge that doesn’t stay upright for very long, the “Levolution” on this map is fantastic. And so is the scope of style from the close quarters of the sawmill to the variations in topography that creates massive sightlines for snipers to take you down. This is one of best maps in “Battlefield” history and reason alone to download “Criminal Activity.”

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2.  “Black Friday”

A shocking close second is this literally insane map that takes place in an abandoned shopping mall, which you will absolutely destroy. This is also a fantastically huge map (especially on Conquest Large) that keeps revealing new corridors, blind spots, levels, etc. It’s an entire mall, from the food court to the escalators to the security rooms, and what’s so great about it is how quickly intense firefights will develop in one central location and keep you entertained for minutes at a time. There’s a hallway, door, mall aisle section in the middle that becomes pure insanity as players die, throw grenades & molotovs, respawn, shoot a few times, etc. It’s just nuts, and in a really great, addictive way. This map features the diversity of combat that we’ve come to expect from the best Battlefield levels, although it doesn’t leave a lot of room for snipers. There’s no space.


3.  “Code Blue”

Like the food court insanity of “Black Friday,” I love the centerpiece of “Code Blue,” a night club room that serves as the “B” in Conquest and becomes a combat nightmare shortly into any match on this map. While the nightclub action is intense and awesome, the other sections of this map feel a little incomplete and perfunctory. “Hey, what can we put over here? How about a construction site?” And yet that nightclub is what “Hardline” does best—crazy, unpredictable, addiction action.


4.  “The Beat”

The only map that arguably doesn’t work in “Criminal Activity” is this hodge-podge of settings and elements from other “Hardline” maps. There’s an apartment complex in the center that’s pretty entertaining but features so many levels that it’s literally insane to find a sightline and feels almost random at times, but it’s fun. There’s a garage that can get blown to pieces quickly and a few other city-based environments, but this is the only map in “Criminal Activity” that feels somewhat like one that didn’t make the complete game or was just cobbled together from ideas for other maps. And yet there’s still fun to be had here, especially in those low-lit apartments. The fact that “The Beat” is the least successful map in “Criminal Activity” tells you everything you need to know about this DLC. If you even slightly enjoyed “Battlefield Hardline”—maybe you’ve put it away to play other games like “Bloodborne” or “The Witcher 3”—“Criminal Activity” will remind you what you loved about it in the first place. Or, and yes it’s good enough to do this, make you fall in love with it the first time.

Game of Thrones: A Nest of Vipers PS4 Review


Anyone who has played Telltale Games’ excellent “Game of Thrones” series (one of the best games of 2015 so far) up to the just-released fifth episode shouldn’t be surprised to know that there is blood and heartbreak in this 2-hour episode of this incredible game. Really, anyone who’s watched the Emmy-nominated HBO show could tell you that the penultimate episode is one of those scripts in which actors and actresses hold their breath on first reading, fearful that they won’t make it to the final page.

It’s no spoiler to say at least one character with whom you have become invested won’t make it to episode six of “Game of Thrones.” And, once again, the choice is yours. Episode five of “Game of Thrones,” subtitles “A Nest of Vipers,” is one of Telltale Games’ greatest accomplishments. There are multiple action scenes, intense character development, and a climax that will have you screaming at the TV like the first time you saw the Red Wedding go down.The emphasis has been placed even more firmly on Rodrik, the current leader of House Forrester, stuck in a nightmarish dynamic with the Whitehills and the vile Ramsay Snow. Since the day he climbed off a cart of dead men, Rodrik has been faced with a dozen tough decisions, and he’s faced here with some of the most important of his entire life. There’s a scene late in the episode that I won’t spoil but my blood was boiling as past decisions I have made as Rodrik were thrown back in my face as mistakes. Again, Telltale redefines game authorship.

These weren’t Rodrik’s decisions or a developer’s decisions—they were MY decisions. And I stand by them, even as I watch them lead to tragedy.

Meanwhile, Asher has freed Meereen with Beshka and is still recruiting slaves to bring back to his brother Rodrik. Time is running short and Asher has to impress everyone who crosses his path enough that they want to put their lives on the line for his cause. In King’s Landing, Mira continues the political cause to save her family, although she may have told a few too many lies, now feeling like she’s untrusted by Cersei, Margaery, and even Tyrion (this arc is easily the most star-studded, although increasingly the least satisfying, largely by virtue of the intense, life-or-death stakes going on in the other subplots). Finally, Gared is WAY beyond the Wall, trying to keep his band of outcasts headed to the North Grove but facing increasingly deadly conditions and legendary enemies.

There’s a density to the storytelling in “Game of Thrones” that is so accomplished that one can begin to take it for granted. In the aforementioned confrontation with Rodrik, the conversation is based almost entirely on the arc that I specifically chose in previous episodes. Would I have different allies if I had made different decisions? Might I not be betrayed? Might the cliffhanger finale not even come to pass? We are WAY beyond the “Left Path vs. Right Path” narrative choices of the first season of “The Walking Dead.” Each path you take branches off to another path and another path, until I may be playing an ENTIRELY different version of “Game of Thrones” than you are. In fact, I look forward to going back and playing it again with different decisions and paths taken, just to see how it turns out.

If anything, the only disappointment in “A Nest of Vipers” comes from knowing this incredible saga is almost over. “The Walking Dead” is one of the most influential and important games of the ‘10s. I enjoy every minute of “Tales From the Borderlands.” And yet I’m thinking that “Game of Thrones” may be this company’s greatest accomplishment to date. We’ll know after one more episode. visit Real Money Wild Jack Casino

Tee Up with Rory McIlroy PGA Tour

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I suggested last year that sports games had plateaued with the new generation of consoles. What more can we really expect from new iterations of landmark series like “MLB The Show,” “Madden NFL,” and “NBA 2K.” I love the most recent versions of those games, but we’ve reached a point like we have with a lot of the most famous car models—most of the time, next year’s edition will be awfully similar to this year’s edition.

It comes down to handling and slight aesthetic changes. And so playing “EA Sports Rory McIlroy PGA Tour,” I was reminded of the difficulties that game developers must face in trying to keep new sports games feeling fresh. I remembered near the end of the Tiger Woods’ run of EA Sports golf games thinking that the graphics had reached their apex and the controls were as fluid as they were going to get. Where do golf games go once the physics have been mastered and the visual artists have mastered how to create virtual courses? It turns out they don’t go far. In fact, the developers of “Rory McIlroy PGA Tour” almost seem to recognize that the recreation of the game itself can’t be improved, and so they add quirky bells and whistles like a golf course inspired by “Battlefield 4” and a bonus challenge mode that feels like a mobile iOS game.Here’s the point in a video game review when one typically recaps the plot or gameplay of the title. You know what to expect from “Rory McIlroy PGA Tour.” It has all the depth that one has come to expect from EA Sports games, including detailed virtual versions of real-life courses, multiple styles of play, customizable golfers to create your own PGA champ, online play, etc.

The career mode is deep, the game promises daily and weekly online tournaments, and, as has been common in the PS4 generation of sports games, the customization is remarkably intense. Your PGA champion can really play golf in whatever style you like from a more powerful, strong golfer to a more precision-based putter.

EA boasts that this is the first sports game to utilize the Frostbite 3 engine and one does notice how fluid the gameplay is and the relatively low load times between holes and shots. Having said that, some of the detail doesn’t seem as remarkable as other sports games. Water looks flat, leaves on trees look unrefined, grass looks pale, etc. Again, these are kind of graphical issues that most people won’t notice or complain about. The game absolutely looks “good enough,” but it’s not the kind of title that I think people would use to show off their TV whereas “Madden NFL” an “MLB The Show” look their actual sports if seen from a distance. And a few of the visual bells and whistles like slow motion when you really nail an approach or a flaming ball when you hit it at 100% power start to get repetitive and silly.

What’s most surprising about “Rory McIlroy PGA Tour” is the quirky, humorous tone of the game, not something for which golf is regularly known. Not only do they hilariously include the occasional “Baba Booey!” shout from the crowd during PGA but odd cutaways to alligators on the Wetlands course, a course based on the “Paracel Storm” map from “Battlefield,” and a whole mode called “EA Sports Night Club Challenge,” in which you can use boosts to try and get points to earn stars and open the next level a la “Candy Crush Saga.” One thing I wasn’t expecting from a 2015 PGA game was a sense of humor. Having said that, “Night Club Challenge” is kind of silly. I didn’t experiment with it long before going back to my PGA career. (The best addition to that mode is being able to play the “most important holes” of a tournament instead of having to play all 72 holes over 4 days.)

If sports games have plateaued, the tone taken by developers becomes more essential. Instead of merely going for pure realism this year, EA Sports tried to return “fun” to the world of golf games. For the most part, they succeeded.

Is the Batman: Arkham Knight DLC Worth Playing?



(WARNING: Spoilers Ahead.) Warner Bros. and Rocksteady have been very forward about how much extra content they have planned for the amazing “Batman: Arkham Knight.” If you’re like a lot of players of this incredible game—one that gets better the more one considers its narrative depth and misses its addictive gameplay—you’ve probably initiated the Knightfall Protocol, locked up The Joker in his mental cell, defeated the title character, and stopped the Scarecrow from turning the entirety of Arkham City into his own personal nightmare playground.

Now, what’s a superhero to do? Sure New Game Plus is enticing, but there’s also a bit of DLC staring at you from the PSN Store, either in the form of a Season Pass or individual downloads. And if you’re lucky enough to be a PS4 owner, you get some exclusive DLC in the form of the Harley Quinn missions and Scarecrow AR Challenges. Should you play any of them? All of them? Let us break it down.“Batgirl: A Matter of Family”

The most enticing DLC offered for “Batman: Arkham Knight” is a prequel to the actual game that features beloved characters Nightwing, The Joker, and Commissioner Gordon, along with allowing you the never-before opportunity to play as Batgirl herself. The Joker has kidnapped the Commish and is holding him hostage at the Seagate Amusement Park. After a nifty opening act in which you have to work with Nightwing to take down some snipers, the bulk of the episode takes place at the Park, as you have to save various hostages from waves of captors. The DLC includes a bit more strategy than you might expect as Batgirl isn’t as strong and doesn’t carry as many gadgets as Batman.

So there’s a lot of hacking involved, including digitally manipulating items in the environment to blow up on your enemies, blinding them long enough that you can take them down.

As is so often the case with story-based DLC for great game, “A Matter of Family” sometimes feels like an afterthought. The environment is great—I loved exploring an abandoned amusement park—but the encounters get repetitive in a brief window of time and the lack of actual storytelling is crazy. It’s more like a wave DLC or an AR challenge in that the entirety of its narrative could really be summed up as “Batgirl rescues hostages.” An opportunity to take on such a legendary character should have produced more in terms of actual plot.

Having said that, I’d be lying if I said “A Matter of Family” isn’t fun. It’s another hour or so of “Arkham Knight” given that Batgirl employs the same melee mechanic as the full-length game, and anyone who has played through the entirety of the full experience will probably want to drop $7 to play for another, brand-new hour. Should it have been more? Yes. Is it enough? Yes.

“Harley Quinn Story Pack”

In many ways, the Harley Quinn episode of “Arkham Knight” is more disappointing than “A Matter of Family.” It’s shorter and seems to end just as it’s getting started. Harley has to break into the GCPD to try and get Poison Ivy out, per the orders of The Joker. She has brand-new gadgets, including an exploding jack-in-the-box, and she even gets to fight Nightwing. How could this go wrong?

Well, it doesn’t really go wrong as much as it goes short. It’s really two encounters—one that requires stealth around the police station, and the aforementioned fight with the legendary hero. Like so much DLC, I wanted MORE. Bring Harley Quinn back for another adventure. You bothered to create so much here that barely gets used.

“Scarecrow Nightmare Challenges”

Should you bother downloading the Scarecrow challenges when there are so many other AR challenges likely waiting to be completed? Yes, you should, just for John Noble alone. The legendary “Fringe” star, who really does award-worthy work in the proper game, is awesome here over three increasingly difficult driving/combat challenges. You’ll race through each of the islands to get to an arena in which you have to shoot a giant Scarecrow while also dodging and defeating drones. And Noble/Scarecrow will verbally taunt you the entire way. It’s simple and short, but kind of a blast, and further proof that John Noble needs more video game voice actor work. Like all of them.